Super Converger 2.0 Update
Finally gave ol' LD42 a polishing.
I've been working on PortaBoy in my spare time for the past few months, but that's turned out to be a beast of a renovation. So I decided to take a break and get Super Converger up to par. So say hello to Super Converger ver 2.0.
I fixed some bugs, added lots of cosmetic and gameplay improvements, and tidied up lots of code. I still like the concept of this game and want to push the idea a bit further. There's still plenty of changes I want to make, but for now, I hope you enjoy the extra work on this project!
Changelog:
V2.0
>Lots of cosmetic changes
>Level layouts are more organic looking now
>Decreased map size for pacing reasons
>Increased max ammo
>Increased max bombs
>Minor changes to wall collisions
Bug fixes
>Fixed occasional hang on level load (Supposedly)
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